LIGHT
5Panzer Dragon
ATK:
1000
DEF:
2600
View:
3840
1 Machine monster + 1 Dragon monster If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.
Panzer Dragon — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 54 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Material body, Removal
Why it scores here
Panzer Dragon is a supplemental removal piece that provides even-trade destruction when sent to the GY, making it accessible across 108+ Machine/Dragon hybrid archetypes via Fusion Summon and Super Polymerization (79.5% co-deck). However, its low offensive stats (1000 ATK), conditional effect (requires being destroyed), and lack of card advantage limit its power to a utility role rather than a core engine piece, reflected in its 1.01 copies-per-deck average.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Accessible via Fusion Summon in 108+ archetypes, especially those running Super Polymerization (79.5% co-deck rate), confirming strong summon reliability. (observed) |
| Combo & Conversion | 25 | No combos supplied, so inferred from text: Panzer Dragon does not generate board value on summon and only triggers destruction if destroyed, limiting combo conversion to even-trade removal. (inferred) |
| Resource Economy | 40 | Requires 1 Machine + 1 Dragon to fuse (real cost) and provides even-trade destruction (−1 Panzer, +1 opponent card destroyed), with no refuel or card advantage. (inferred) |
| Effect & Interaction | 50 | Provides conditional soft removal (destroy 1 opponent card) when destroyed, but the effect is reactive and opponent-controlled, lacking hard negation or unreactable disruption. (inferred) |
| Material Utility | 55 | Level 5 LIGHT Machine body is generically fusible and provides clean material for other fusions or synchros even when effect-negated, usable across many homes. (inferred) |
| Resilience & Flexibility | 35 | Single negation of the Fusion Summon completely shuts down the effect, and the card has no recovery or multi-turn flexibility, limiting resilience to passive DEF 2600. (inferred) |
| Deck-Building Efficiency | 70 | Appears in 400/400 decks averaging 1.01 copies with 108 distinct archetypes and no severe bricking, indicating low deckbuilding overhead and clean slot efficiency. (observed) |
Calculation
Weight profile: Primary role: Board breaker / Going-second. Intrinsic ≈ 55, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Highly splashable across 108+ archetypes with Machine/Dragon support
- Destruction effect when destroyed provides removal value against opponent boards
- Works seamlessly with Super Polymerization (79.5% co-deck rate), enabling going-second plays
- Low deckbuilding cost (average 1.01 copies per deck, rarely needs redundancy)
- Defensible 2600 DEF for surviving attacks
Weaknesses
- Destruction effect is even-trade at best (no inherent card advantage)
- Requires being destroyed to generate value (reactive, not proactive)
- Low 1000 ATK limits offensive contribution
- Fusion Summon requirement limits accessibility in non-Machine/Dragon decks
- Single negation of Fusion Summon completely shuts down the card
Counters / choke points
- Hand traps on Fusion Summon (Ash Blossom, Effect Veiler, Infinite Impermanence)
- Graveyard-lock effects prevent Panzer Dragon from being sent to GY
- Decks that send few monsters to GY deny the destruction trigger value
Best use
Going-second board breaker via Fusion Summon. Decks: Subterror, Cyber Dragon, Cyberdark, Machine/Dragon hybrids. Suggested copies: 1.
Evidence & gaps
- Verified: Panzer Dragon appears in 400/400 decks in the sample; Appears in 108 distinct archetypes; Super Polymerization co-deck rate is 79.5%; Level 5 LIGHT Machine Fusion with 1000 ATK / 2600 DEF; Destruction effect triggers when sent to GY
- Observed: Appears in Subterror (14.5%), Cyber Dragon (10.8%), Cyberdark (6.8%) archetypes; Mostly main deck, average 1.01 copies per deck; High portability across 108 distinct archetypes
- Inferred: Accessibility ~65: Strong summon reliability via Fusion/Super Poly across many archetypes; Combo_conversion ~25: Card does not generate board value on summon; only reactive even-trade removal; Resource_economy ~40: Fusion cost + even-trade destruction with no refuel; Effect_interaction ~50: Conditional soft removal that is reactive and opponent-controlled; Material_utility ~55: Generic Level 5 body usable as Fusion/Synchro material; Resilience ~35: One negate on Fusion Summon shuts down the card; no recovery; Deckbuilding ~70: Low copy count and broad archetype support indicate minimal overhead
- Data gaps: No combos supplied — combo_conversion is text-only inference without board validation No banlist token — assumed unlimited (3 copies) No usage statistics (StatisticsCard) — archetype inclusion % inferred from 400-deck sample only Only 1 guide mention — minimal guide evidence for role confirmation No top-card ranking data — cannot assess metagame frequency or tier placement






